WORK IN PROGRESS | EARTH : DIGITAL PANDEMIC
WORK IN PROGRESS | EARTH : DIGITAL PANDEMIC
WORK IN PROGRESS | EARTH : DIGITAL PANDEMIC
"Chapter 1" work in progress . Locations. Atmosphere
"Chapter 1" work in progress . Design
"Chapter 1" work in progress . Locations. Atmosphere
"Chapter 1" work in progress . Locations. Atmosphere.
"Chapter 1" work in progress . Locations. Atmosphere.
"Chapter 2" work in progress . Dynamics..
"Earth:Digital Pandemic" | Video 1 (progress promo).
"Earth:Digital Pandemic" | Video 2 (progress : update 2).
"Earth:Digital Pandemic" | Video 3 (progress : update 3(Feb,2022)).
MAKING OF | EARTH : DIGITAL PANDEMIC
One of the first scenes from the 1927 film "Metropolis" is very similar to phenomena taking place in modern cities. People enjoy gadgets when they walk, and they use gadgets when they go to the subway. Just standing, they use gadgets. The first scene shows people in similar poses,as people do in the modern world:just enjoying gadgets. A long time ago, Alexander Bell invented the phone. Since then, the phone has been the only device that has tormented the imagination of a person. And forced him to dream. What do we have today? The menu has a very wide selection of gadgets. There were different forms, capacities, colors, and people were very passionate about devices. Their habits have changed, and now their interests are focused on something else. Now it's not enough just to see the Gioconda, it must be a photograph. And the same collegiate consciousness - shifted somewhere on the network - remains. When the Covid-19 pandemic occurred, people began to wear facemasks and use sanitizers as a result. Much has changed. But what remains unchanged - as a result - are devices. The gate into the digital metropolis was even wider. Now more isolation. Facemasks. Devices. Facemasks. Gadgets. It touched the mods, including fashion. I want to apologize to all of the people out there who absolutely love gadgets, because the "Chapter One" in my collection can then show in a negative light both the gadgets themselves and also the people who are too focused on their use. this collection focuses on gadgets and how they strive to fill people's lives in excess in modern day life. Sculpture, elements, and geometric shapes are repeated in clothing. Square figures, parallelepipeds, are even sometimes the figures of the game Tetris. The humanoid form is one of the most fundamental ways we interact with the world. It’s how we relate to other people, how we relate to our surroundings, and how we move To achieve the look and feel of old first computers, I tried to experiment with design and sculpture. I attempted to create a series of design experiments with the intent of determining the final look and feel of the computer. the esthetic appreciation of old computers and machines in a contrast with the human female shape. To find out what the best method would be to combine hardware with human shape and with possible animatronics, I conducted several experiments in humanoid sculpture. Through these experiments, I tried to discover what the best method would be to combine hardware with human shape and with possible animatronics, with the goal of allowing more functionality.

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MAKING OF | PROGRESS | VIDEO

CHAPTER 1
Pipes, tubes, industrial buildings and machinery They combine with the beginning of computer history to form the basis of the computer revolution. The two collections consist of two chapters of art performance, with the first collection focusing on old
computers and the second collection focusing on modern devices, gadgets, and hardware. The world of the "chapter one" is industrial, with anindustrial atmosphere, machinery, pipes, tubes, buildings and corridors. It has an oppressive atmosphere, with
machinery and piping in almost every scene.
Early promo footage .
Work in progress. Update Jan,2022 .

Work in progress. Update Feb,2022 .
